How the fake Nintendo NX controller was made with a 3D printer

There’s no other way around it, people, we’ve been duped. Those pictures we posted of Nintendo’s supposed NX controller? Fake. Just intricate 3D constructs. While the first “leaked” image did look somewhat bogus, the second image appeared to be the genuine article. A trusted Nintendo insider yesterday claimed that the images in question were bogus but there was still uncertainty over whether or not these were actual pictures of the NX controller. Today, we know for certain this was all just an elaborate hoax, and those responsible for the images have come forth to reveal how they fooled the Internet.

The first image was created by a man named David Im, who has in the past made video game mock ups. Inspired by the patent leaks from last year, he created a 3D model of the NX controller and inserted that into a picture using Photoshop. He uploaded the video below to YouTube to reveal that it was all a hoax (while not so subtly making poking fun at people who believed it to be real). He also posted mockups of the controller on DeviantArt.

The next pair of images were created by Frank Sandqvist, who is the co-founder of CNC Design in Finland. The reason his fake looked so real is because it was an actual physical object created using a 3D printer. For the geeks out there, the 3D modeling tool used was the Fusion 360. The model was printed in black resin and acrylic. Below is a video of how he made his controller.

NX cont2

Sandqvist modeled his 3D model after Im’s, hence their similarities. Like Im, Sandqvist put tape over what was supposedly a hidden sensor in order to match the first fake. The “confidential sticker” was apparently taken from photos of real Nintendo development kits.

Both men explained they just wanted to have fun and weren’t expecting the images to cause such a stir. I find that last part hard to believe considering how hungry people are for any information regarding Nintendo’s upcoming console. Still, these men effectively got us. Even those who didn’t believe these controllers were real talked about them (or wrote about them in our case). But no harm was ultimately done, so at the end of the day, we applaud Im and Sandqvis for giving us something interesting to talk about.

We’ll leave you with this Vine by Tim Aza demonstrating how the controller would work if it was real.

The above article originally appeared on here

The Long Case For Nintendo


  • Nintendo is coiled like a spring ready to jump.
  • The market has underestimated the NX and mobile offerings.
  • Nintendo is not currently in vogue and now is the perfect time to buy.

Elevator Pitch

Nintendo (OTCPK:NTDOY) is extremely undervalued for the future potential contained within the Nintendo IP. Get in before the NX details are revealed in June and the stock spikes. Additionally, several big games are on the near-term horizon, including a new Zelda for the Wii U and the final reveal of the Nintendo DeNA mobile offering.

Thesis And Catalyst For Nintendo

Nintendo has long been thought of by the market as a company past its prime and headed for a dim future. I hope that this recap of the near-term horizon changes your mind.

While I agree that the past few years have not been kind to Nintendo with the missteps of the Wii U (an abysmal failure of a console due to shoddy marketing and poor timing), the future looks very bright. Nintendo has some of the most valuable and well-loved IP in the world tied up in its various franchises (Mario, Metroid, Donkey Kong, Smash Brothers).

The recent moves into mobile and the upcoming NX (new console) reveal scheduled for June/July will generate catalysts that have the potential to drive the stock price up based on hype alone. As a reference, the mere prospect of Nintendo entering the mobile space drove the share price from $14 up to $22 peaking in September at $25.

News on the first (underwhelming) mobile offering (Titled “Miitomo”) had many scratching their heads as the game seems to be more like a social network app than an actual “game”. Share price has steadily dropped since this news which you can see on the chart below.

NTDOY performance over last yearClick to enlarge

It is still not completely clear as to what Nintendo’s mobile game strategy is and it has been very tight lipped on details. I expect to see “freemium” or “free to try” offerings of a variety of games and potentially the opening up of the back catalog of Nintendo products from previous consoles. If Nintendo plays this hand correctly, it will be the top selling apps in a market that Nintendo had previously not touched.

The NX is also a bit of a mystery but I expect it will be a hybrid console/portable replacement for the 3DS and Wii U with more power and a “platform” of software that allows the same games to be played on the TV or remotely. There may even be some mobile integration which would further tie the NX as a true “Nintendo Cross” platform offering.

We should also see a new Zelda game in 2016 for the Wii U which will be a system seller building on the recent Wii U monster successes of Splatoon and Super Mario Maker. (Mario Maker is regarded by many critics as the best game of 2015)


Nintendo is about to turn the corner and is poised to jump back into the lead in the console/video game market if the mobile offerings hit big and the NX delivers on the hype.

There are two ways to play Nintendo from my perspective. Buy the stock now and hold until the NX and mobile offering reveals (sell the news) or purchase for the long term with the expectation that Nintendo will regain much of its lost footing in the home console market.

Personally, I intend to hold until the NX/Mobile reveals and have set a sale target price of $26 based on levels seen previously when the news of Nintendo IP going to mobile was first published.

If the stock does not achieve that level in June/July, I intend to hold long term if I agree with the technical direction and business strategy that Nintendo reveals.

Variant View

What could go wrong?

If the NX or mobile game offerings are VERY underwhelming, expect the market to mostly yawn and keep the NTDOY share price in the range of $12-16 with an upside of maybe $19-20.

The above article originally appeared on Seeking Alpha, written by Jimmy Lamz.

Sony: The Cable Replacement


SNE is rolling out its web TV service, Vue, across the US with a starting price of $30.

Broader availability, attractive pricing, robust content and rising hardware sales are all supportive of Vue’s long-term growth outlook.

Remain bullish on SNE.

Sony (NYSE:SNE) just made cord-cutting easier. PlayStation Vue, SNE’s web TV product, is now available across the US starting for as little as $30/month. Vue is a cable replacement in that it delivers numerous TV channels and on-demand content, and also allows the viewers to record shows on DVR and watch multiple TVs around the house in one account.

Given the current weakness with the basic cable subs trend that we witnessed last quarter, lower pricing, broader availability and strong PS4 sales momentum could potentially accelerate the cord cutting trend in the US.

Equally important, the recent FCC ruling on cable set-top box is a positive for SNE in that it could drive broader adoption of third-party set-tops. Given that the video game console is evolving to become a comprehensive media home entertainment device, I see SNE as one of the beneficiaries. I remain bullish on SNE.

When SNE introduced PS Vue a year ago, it was difficult to see why anyone would sign up for the product given its unattractive pricing and lack of content differentiation. However, the addition of Disney (NYSE:DIS) products was a game changer in that Vue now can offer live linear content from all of its Big Four networks, effectively addressing PS Vue’s earlier weakness in content offering. Despite the decline in viewership, ESPN remains the largest sports network in the US and continues to have the capability of attracting viewers given its live sports programming.

The nationwide rollout puts Vue in direct competition against other web-TV products such as DISH’s (NASDAQ:DISH) Sling TV, which cost $20/month ($25/month with sports add-on). Although Sling TV is cheaper and has broader device penetration (i.e. Roku, Fire TV, Chromecast, iPhones and iPads,Android phones and tablets, Android TV devices, Xbox One, and PC and Mac computers), Vue surpasses Sling TV in terms of content offering with ABC and Disney channels, which is why I am bullish on Vue’s growth outlook and on SNE.

On a final note, web TV services such as the Vue will no doubt result in higher data consumption among its subs. As these services get consumed over wireless, the higher data demand actually favors smaller wireless carriers such as T-Mobile (NASDAQ:TMUS) and Sprint (NYSE:S) that have more spectrum than the incumbent AT&T and Verizon. Higher spectrum and lower spectrum cost advantage allow TMUS and S to be the preferred carriers to consume these media channels over mobile.

In conclusion, SNE is better positioned to capitalize on the cable unbundling trend that is shaping up in North America. When comparing against Sling TV, PS Vue is looking more like a competitive web TV package. Additionally, the rising popularity of the PlayStation 4 could drive meaningful penetration of PS Vue in the US, allowing SNE to take TV subs from the cable companies. That said, I remain bullish on SNE and cautious on traditional cable companies such as Time Warner (NYSE:TWC) and Comcast (NASDAQ:CMCSA). SNE remains one of my top picks amongst the Japanese tech stocks.

Disclosure: I/we have no positions in any stocks mentioned, and no plans to initiate any positions within the next 72 hours.

I wrote this article myself, and it expresses my own opinions. I am not receiving compensation for it (other than from Seeking Alpha). I have no business relationship with any company whose stock is mentioned in this article.

Article originally posted on Seeking Alpha



Starting this Sunday, March 20, Microsoft has announced that Xbox One will drop to $299 – and $50 will be knocked off of all official Xbox One bundles – for a “limited time”.

Announced on the Major Nelson blog, the sale is the cheapest official price Xbox One has held and, for now, the price cut has no stated end date.

The price cut coincides with the Xbox Spring Sale – beginning on March 22 – which will discount over 150 items in the Xbox Store, including PC titles. It might well be worth checking out IGN’s top 25 Xbox One games to scope out some potential purchases.

Yesterday, Microsoft revealed two new special edition Xbox One controllers, Dusk Shadow and Copper Shadow.

Miitomo Makes Storming Debut on iOS in Japan

miitomoMiitomo, as many reading this will know well, launched on 17th March in Japan. Nintendo and DeNA’s social app is certainly under pressure to deliver big download numbers, while shareholders will be watching closely to see what kind of revenue it and future apps will generate. A lot of that will be assessed in the medium to long term, but initial results are certainly promising. At launch Miitomo has become the number one social download on iOS in Japan – beating the mighty LINE – and the second most-downloaded free app – those trends have been the same on 17th and 18th March, as reflected in App Annie stats. The only app beating Miitomo in the overall free chart in Japan is the new Puzzle & Dragons entry from GungHo, which is hardly surprising considering the fact that the brand is a phenomenon in Japan.The reaction to the app and these early results is undoubtedly positive in Japan. Bloomberg quotes Atul Goyal, an analyst at Jefferies Group LLC, as saying the following.

This should remove any doubts about the Nintendo brand’s relevancy in the smartphone age. More than just a messaging tool, Miitomo can be a platform for distributing Nintendo content, and probably third-party content at a later stage.

Nintendo spokesman Yasuhiro Minagawa only provided a short statement.

We had a good start and have received very positive feedback. Miitomo will continue to evolve.

It’s undoubtedly a strong start for Nintendo and Miitomo, though the proof of its success will come over the next few weeks, ultimately; nevertheless a positive launch and early momentum (along with prominent store placement) is a notable boost.

We’ll keep an eye on how its chart placings progress in Japan and keep you posted. Do you think Miitomo will have a similarly impressive launch in the West?

[via,, nintendolife]

Report: Sony is prepping a 4K-capable “PlayStation 4.5” with an improved processor

Citing talks with “developers who have spoken with Sony,” gaming site Kotaku reports Sony (NYSE:SNE) plans to launch a revamped PS4 able to handle 4K gaming and “enhance the games” supported by the PlayStation VR headset(shipping in October).

The console, dubbed the “PS4.5” by developers, is said to feature an improved GPU to enable 4K support, as well as more processing power. No word on its launch date or pricing, or whether Sony will continue selling the current the current PS4 after an improved model launches.

The report may have given a lift to PS4 CPU/GPU supplier AMD, which closed up 4.6% on above-average volume. A more powerful processor would almost certainly bring with it a higher price tag. AMD rallied yesterday after Bloomberg reported Intel is in talks to license AMD’s graphics patents.

Separately, Sony will begin taking pre-orders on Tuesday for a $499 PlayStation VR bundle featuring the headset, a PlayStation camera, two PlayStation Move controllers, and a collection of five mini-games. A “core” VR bundle lacking the controllers, camera, and games will cost $399.

Article originally posted on Seeking Alpha

Microsoft: What’s Up With Xbox?


Microsoft wants to end the console war for good – and might actually be able to succeed.

The individual pieces are in place, but MSFT has struggled to execute similar strategies in the past.

Xbox could slingshot ahead in the PC gaming space if the strategy works.


Phil Spencer, head of Xbox for Microsoft (NASDAQ:MSFT), recently announcedthe shift to “Universal Windows Applications” and a world of Xboxes with “upgradeable” hardware. This would eliminate the need for console generations and convert Xbox into the same hardware utilization model enjoyed by PC gamers.

This is a huge shift in strategies and represents a unique opportunity for Microsoft to gain an advantage over Sony (NYSE:SNE). In actuality, this ends the console war (which is already over in favor of the PS4) and shifts the competitive landscape. Microsoft would be more at odds with Valve Software’sSteam platform, Blizzard (NASDAQ:ATVI) Software and League of Legends than the Sony PlayStation. If successful, this strategy could leave Sony behind, depending on how PlayStation adjusts to the new market dynamics.

In this article, I attempt to explain the nuance of this strategy as well as the pros and cons and what it means to Xbox in the future.

Source: Ars Technica

Consoles Versus PC Gaming

The typical (and longstanding) debate of which is superior – PC versus Console – goes something like this:

Consoles offer a “closed system” that is an inexpensive (compared to PC gaming) and reliable way to get into video games. Software is specifically designed to work on the console hardware, games (generally) run pretty well, and there is little to no major troubleshooting or technical fidgeting to get things working.

Additionally, the console offers about 5-7 years of life where you do not need to worry about upgrading the hardware. Developers generally design their games around whatever hardware limitations might exist. Generally, the console hardware is outdated at time of release compared to PC, and by the end of the console generation, the hardware is easily 3-4 iterations behind what is available to the average consumer in the PC market.

On the PC side, hardware costs are typically higher, but the user is offered a range of flexible options and a very “open” hardware ecosystem that can be upgraded over time. Games may or may not work on particular hardware depending on how outdated it is, but if you want the highest definition experience, you can upgrade into whatever works with your current configuration. Also, games are not tied to your specific machine, and if you upgrade to something better, you can take your library with you easily and play all of your old content.

Console games tend to be more expensive than their PC equivalents, and more physical copies are sold on the console versus the PC, which is dominated by various digital content delivery services. Steam and other digital distribution platforms occasionally run crazy sales where incredible deals can be found at prices consoles rarely ever see. Also, the library of games that a PC has access to is far larger than any console library. PC games can also include higher complexity that utilize the mouse and keyboard interface (PC gamers have been known to call console users “peasants” from time to time).

In years past, console exclusive software releases have played a major part in driving the sales of one machine over another, but in the current generation, the majority of games are released multi-platform (with the major exclusion of any Nintendo (OTCPK:NTDOY) or Sony first-party releases).

For more information on the typical PC versus console generational gap, please refer to the graphic below or this ExtremeTech article. As you can clearly see in the graphic, the PC performance graph takes a “linear” approach. The console is more of a “stair step” by generation. Essentially, Microsoft is positioning itself to convert Xbox from the console line to the PC line.

Breaking Down The Strategy – Key Concepts

The “immortal Xbox” strategy is clearly an attempt to convert the Xbox console into a “PC gaming” machine, but the early indications are the universal Windows application/Xbox ecosystem would be the only available content to play. It is unclear whether MSFT would eventually open the Xbox ecosystem to the Steam library or other non-Microsoft stores, but it is highly unlikely as it would seriously damage Microsoft’s ability to sell software through its own content distribution service.

In theory, Microsoft’s strategy makes perfect sense as the console/PC gap has been shrinking little by little every generation up to the present day where the Xbox One and PS4 are basically PCs in everything but name and operating system (even less so on the Xbox One which runs Windows).

The concept of upgradeable consoles is not new (and it has always failed in prior attempts) if you remember the days of the 16-bit era when Sega had the 32x and the 64-bit era when Nintendo released the 64DD for the N64. Those consoles were far different than the current generation which offers digital downloads and far superior scalability of software. If Microsoft handles this correctly, each game could have an “upgrade/downgrade” graphics option depending on what level of Xbox it detected, similar to the graphics option settings found in nearly every PC release. This would be far simpler for developers to build around.

Currently, Xbox One is far behind the PS4 in the console race. This strategy shift could put Microsoft back on equal footing and “one up” Sony sling-shotting Xbox ahead after an upgrade cycle or two (while the PS4 continues to chug on the original release hardware).

Sony will have a challenging time matching MSFT’s strategy as it does not have the giant Windows OS installed base. One option Sony could have would be a “PS4/2” with full backwards compatibility and compatibility with the Steam Linux marketplace. At some point in the future, all the consoles could be technically streamlined “Steam boxes” that may have console-specific exclusives as an incentive to purchase a particular brand.

Potential Pitfalls

There are some potential pitfalls to Microsoft’s strategy. One issue will be the PC gaming user base is heavily invested into the Steam store as well as other specific individual platforms, such as League of Legends or Blizzard’s various franchises. Valve has a huge share of PC game digital distribution, and owns a big chunk of the market share (around 15%). These users will have a hard time abandoning their content libraries and “open” PC hardware to shift to a “Windows store” if the Xbox hardware restricts access. Previous attempts by Microsoft to entice PC gamers into its content distribution platforms have not gone well (Games for Windows was an abomination), and the current Windows store also has major issues if it wants to compete.

If Microsoft thinks gamers will flock to the Windows store and it does not release a Steam-competitive content marketplace, the effort will most certainly flop. Also, the console user base prefers the console experience for a reason – it is reliable and inexpensive compared to alternative options. Adding the complexity of some games not working or suffering from inferior performance without the right “upgrades” will further fracture the user base and turn off the average console user. As I mentioned previously, the console upgrade concept was attempted previously by Sega, Nintendo, and Atari, and it did not go very well. Perhaps, Microsoft can overcome the marketing and technical failures of previous generations, but it should definitely be careful.

Upside Potential/What Does This Mean For MSFT?

The PC gaming market is estimated to be worth around $27b. If Microsoft successfully implements its strategy, it will give it a huge advantage in the next console cycle as the company will be removing Xbox from a head-to-head battle with the next-gen PlayStation. Bridging the console-PC gaming divide would be a major win if it was accomplished, especially if a best of both worlds result gave us flexible and open-ended hardware with the reliability and ease of use of the typical console. Microsoft may figure out the “Steam box” before Valve does.

MSFT could finally be leveraging its native advantage of Windows OS installed base over Sony, but we should be skeptical until further details of the strategy are revealed. The fusion of the PC gaming market and console market will give access to significantly more potential users and a strategic edge to Microsoft that would not be easily duplicated by any of its competition. Also, Xbox upgrades could give Microsoft a future advantage in the VR space if it provides an easier or lower barrier to entry for average users.

Currently, details are sparse, but the future success of Xbox hinges on Microsoft’s ability to execute. Be on the lookout for more news with special consideration for the content delivery restrictions and “hardware upgrade” specifics before placing a bet on the future of Xbox.

Disclosure: I/we have no positions in any stocks mentioned, and no plans to initiate any positions within the next 72 hours.

I wrote this article myself, and it expresses my own opinions. I am not receiving compensation for it (other than from Seeking Alpha). I have no business relationship with any company whose stock is mentioned in this article.

Editor’s Note: This article discusses one or more securities that do not trade on a major U.S. exchange. Please be aware of the risks associated with these stocks.

Article originally posted on Seeking Alpha

Like Microsoft with the Xbox One, Sony working on upgraded PS4, report says

Microsoft made headlines earlier this month when Xbox head Phil Spencer hinted that the hardware giant was considering ways of upgrading the Xbox One, much like the way smartphones and PCs see iterative updates. If Microsoft decides to release updated versions of the Xbox One on a regular basis, it would certainly signal the end of traditional console cycles.

After this announcement was made, the question of how Sony would respond inevitably arose. If Microsoft began to release updated versions of the Xbox One with more powerful hardware, would Sony sit idly by and let the PlayStation 4 ride the current generation out with comparatively outdated hardware?According to a report from Kotaku‘s Patrick Klepek, who spoke with a number of unnamed developers, it seems that Sony is in fact planning on upgrading the PS4. The “PS4.5,” as it is unofficially being called, is said to have a more powerful GPU to support 4K resolution for games and to add more processing power to enhance titles that support the PlayStation VR. Overall, having a stronger GPU would allow for all games on PS4 to have added graphical effects and upgrades.

Klepek wasn’t the only member of Kotaku who received information about the “PS4.5.” Both Stephen Totilo and Jason Schreier verified these plans, according to their own sources. Klepek says that the device is still “exploratory” and may not be released this year.

One interesting bit from the post was highlighted by Jason Schreier on Twitter. It reads: “As we were chasing down this story, coincidentally, Kotaku UK EIC Keza MacDonald overheard some developers casually talking about the machine while on line at GDC.” These developers also spoke about 4K resolution and PlayStation VR.

If any of this is true, the same questions that came up when Microsoft announced upgrading the Xbox One arise here. How exactly will the PS4 be upgraded? If folks have to buy an entirely new system, can they trade in their current console for it? Will the current PS4 be unable to play games which were created for the upgraded system? It’s still too early to speculate on what Sony’s exact plans could be, specially since we don’t know how accurate this report is.

As always, take this with a grain of salt until we get official confirmation from Sony. However, given what Microsoft is planning with Xbox One, it wouldn’t be at all surprising if Sony does something similar with the PS4.